![]() The buggy frames are the first few frames of the scene change. See the screens, and I'm attaching a short video sample (under fair use), if you want to test it yourself. My guess is that it's the very low contrast of HDR video streams that either causes or exacerbates this. It's possible that the problem is not HDR related, but I don't remember noticing it on SDR sources. I've noticed it before but couldn't quite identify the root cause, but now tests clearly showed that it's the degrain filters (in this case MDegrain2) that cause it. It looks like severe chroma smearing of some kind. Using denoise filters on an HDR source seems to cause extremely buggy results in some frames. I finally got back into encoding my library backlog and immediately noticed this issue while experimenting with HDR sources. ![]() I finally found a solution to the problem and will post it a little bit later, after I finish my tests. ![]() EDIT: Since Akak is sadly AFK, I spent last couple of days figuring it out on my own.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |